Role guides

Everything you can do, from the police to crime families

Crime on your own, no organization. Tools, police on duty, and the traces you leave.

Vehicle theft4

Robbery4

Break-ins3

Crime permission3

Fencing and intel2

Drugs3

Restraints, kidnapping4

Arson and graffiti3

Covering tracks6

Police and prison2

Needs an organization1

Lockpicking

Pick a locked private car’s door

Needs an itemPolice on duty
Start
/lockpick · stop /lockpick stop
Needs
Lockpick · at least 1 officer on duty
Target
Locked private car within 5m · on foot

A minigame: set the pin angles and turn the cylinder. Pricier cars have more pins. Force it and the lockpick breaks.

Crime organizations make lockpicks. No shop sells them.

Warning

Success or not, the car alarm may go off. Cars with an alarm call police at once. Tool marks stay, and fingerprints too without gloves.

Hotwiring

Splice the wires and start it from the seat

Needs an itemPolice on duty
Start
/hotwire · stop /hotwire stop
Needs
Lockpick · at least 1 officer on duty
Seat
Driver’s seat of a private car

A minigame: cut the wire that matches the ring color and time the spark. Succeed and Y starts it for the rest of this session. You get no key.

Warning

A theft report may go in. The owner can report it with /reportstolen, and it shows as stolen on police terminals.

Tire theft

Take a wheel off with a jack and wrench

Needs an itemPolice on duty
Start
/stealtire · cancel X
Needs
Car jack · wheel wrench · at least 1 officer on duty
Target
Unlocked private car · empty police car

Undo five bolts with E on the timing. The tire you take is stolen goods. Hardware stores sell jacks and wheel wrenches.

Warning

An alarm may go off. Misses in a row raise the chance.

Fake plates

Put a fake plate on the car you drive

Needs an item
Start
/fakeplate plate
Needs
Fake plate · driver’s seat
Lasts
Until you park the car or take it out again

Police terminals and plate readers have no record of that number. Real registered numbers and numbers on other cars can’t be used.

Crime organizations make fake plates.

Warning

An officer checking beside the car sees the real plate and removes the fake.

Store robbery

Rob a store at gunpoint

Police on duty
Start
/rob · stop /rob stop
Needs
Holding your own weapon · at least 2 officers on duty
Time
90 seconds · stay inside
Cooldown
Same store 2 hours · you 1 hour

The money comes as marked bills. Police can seize them as illegal goods, and only crime organizations launder.

Warning

An armed robbery alert goes to police the moment you start. Leave the store midway and you get nothing.

ATM drilling

Drill into an ATM

Needs an itemPolice on duty
Start
/robatm · stop /robatm stop
Needs
Power drill · at least 2 officers on duty
Time
120 seconds · within 3m of the ATM
Cooldown
Same ATM 3 hours · you 90 minutes

No weapon needed. Hardware stores sell power drills. The money comes as marked bills.

Warning

An ATM theft alert goes out the moment you start. Drill marks stay.

Mugging

Rob someone at gunpoint

Group
Start
/mug playerID
Victim
Accept /acceptrob robberID · decline /denyrob robberID
Range
Within 3m
Needs
A weapon · not needed for cuffed or downed targets

Once they accept, you have 90 seconds to pick cash and items and take them in one go. Cuffed or downed targets open at once without asking. Items taken are stolen goods.

No automatic report. What happens next is RP.

Snatching a gun

Take a downed person’s gun

Solo
Start
/snatch [playerID]
Target
Downed person within 2m · blank takes the nearest

The gun in their hands comes first, otherwise one gun they carry. An action line shows over your head. Government-issued guns can’t be taken.

Burglary

Pick the front door lock of someone’s home

Needs an itemPolice on duty
Start
/burglary · stop /burglary stop
Needs
Lockpick · at least 3 officers on duty
When
The owner or a tenant is in the city · not your own home or one you have keys to
Cooldown
Same home 7 days · you 6 hours · whole server 45 minutes

A lockpick minigame at the front door. Pricier homes are harder. Succeed and you take part of the safe’s cash and some stored items. What you take is stolen goods.

Warning

A burglary alert goes out the moment you start. Leave the door and it stops.

Random break-in

Rob a home with an admin’s approval

Needs an itemPolice on duty
Start
/randombreakin · withdraw /randombreakin stop
Approval
An admin on duty accepts or declines
Then
/burglary at that home within 30 minutes of approval
Cooldown
12 hours

A random home nearby is picked. Once approved you can rob it even if nobody living there is in the city, and you take more than a normal break-in. Your home, homes you have keys to and recently robbed homes are never picked.

Cracking safes

Break a home safe or work the dial

Needs an item
Start
At a safe inside a home · locked safe window
Needs
A safe drill or a lockpick, depending on the safe
Dial
3 numbers · 5 misses lock it for 15 minutes
Result
Anyone can open it for 10 minutes

Breaking takes a set time per safe. The dial tells you open, close, and which way to turn for each number.

Opening a safe shows up in the owner’s storage log.

Crime permission

Apply per character on the UCP

Apply
UCP applications · crime permission
Per
Character
Decision
Staff review

Only characters with the permission can /breakin and /burgle. Sell what you get to crime organizations at a price you agree on. No NPC buys these materials.

Joining a crime organization or government faction doesn’t remove the permission at once. Staff check it.

Car break-ins

Break into parked NPC cars for parts

Solo
Start
/breakin
Needs
Crime permission
Target
Parked NPC car with nobody in it
Cooldown
8 minutes · 6 a day (garage break-ins included) · same spot 6 hours

Break the glass and strip car parts for 10 seconds. Sometimes chemicals turn up too.

Warning

The car alarm may sound and a police call may go in. The call location is shown away from the real spot. People who saw it nearby get a witness note.

Garage break-ins

Force a garage door, take chemicals

Solo
Start
/burgle
Needs
Crime permission
Target
House garage door
Cooldown
12 minutes · 6 a day (car break-ins included) · same spot 6 hours

Work the door for 20 seconds and take chemicals. Sometimes car parts turn up too.

Warning

A police call may go in. People who saw it nearby get a witness note.

Fencing goods

Sell stolen goods to a fence

Group
Start
/fence playerID
Buyer
A member of an organization that takes stolen goods · within 3m
Offer
Pick items and prices, send · valid 60 seconds

Items from robberies, burglaries and tire theft are stolen goods. Once they accept with /acceptfence, the money comes in.

Pawn shops and scrap buyers don’t take stolen goods.

Witness tips

Sell what you saw to police or crooks

Group
Start
/tips · buy /tips buy
Notes
Made on their own when you see a crime or shooting nearby
Buyer
Within 5m · only police on duty or crime organization members

Edit a note or write a new one, add the buyer’s ID and a price, and send it. The buyer gets only what you wrote, marked as an unverified tip. A shooting you only heard leaves just a direction.

Growing

Plant seeds, harvest when grown

Needs an item
Start
/plant · coca /plant coca · harvest /harvest
Needs
Seeds · a set growing spot
Grows
Cannabis 30 minutes · coca 45 minutes
Limit
3 plants of yours · 6 per spot

No one sells seeds. People pass them around. Anyone can harvest a grown plant.

Warning

If police on duty harvest, every plant on that spot is gone.

Using drugs

Use drugs from your inventory

Needs an item
Start
Use from your inventory (F2)
How
Smoke cannabis or stimulants · snort cocaine · pills
Share
/passjoint playerID · take /takejoint

Higher grades hit harder and last longer. Frequent use builds tolerance.

Warning

Too much in 30 minutes and you overdose and collapse. Police drug tests show it for hours, and police dogs smell it.

Dealing drugs

No NPC buys them

Group
Buyers
Players only
NPC buyers
None

Buying and selling drugs is RP between people. Only crime organizations make them, in their labs.

Warning

Drugs are illegal goods. Police searches and police dogs find them.

Knockout

Hit from behind to knock someone out

Group
Start
/knockout playerID
Needs
From behind · bare hands or a blunt weapon · right next to them
Result
Out for 15 seconds
Cooldown
60 seconds

A knocked-out person can be tied, gagged, blindfolded or put in a trunk without consent. Police on duty don’t matter.

Tying hands

Tie hands with rope or zip ties

Needs an itemGroup
Start
/tie playerID · /ziptie playerID
They accept
/accepttie requesterID
Untie
/untie playerID
Needs
Rope or zip ties

Cuffed, downed or knocked-out targets are tied at once. Anyone else has to accept within 30 seconds. Tied people can’t attack, run or get in cars. Untying gives the rope back; zip ties are cut.

No shop sells restraint tools. People pass them around.

Gag and blindfold

Stop someone talking or seeing

Needs an itemGroup
Start
/gag playerID · /blindfold playerID
They accept
/acceptgag · /acceptblindfold + requesterID
Remove
/ungag · /unblindfold · blank for yourself

A gag turns chat into mumbling. A blindfold darkens the screen. Consent works as with tying hands. Removed, the tool goes to whoever removed it.

Trunk kidnapping

Put someone who can’t move in a trunk

Group
Start
/trunkkidnap playerID
Target
Cuffed, downed or knocked out
Take out
/untrunk playerID · blank to escape yourself

Use it next to a nearby car’s trunk. With free hands, they get out on their own. If the car disappears, whoever is inside gets out too.

Arson

Pour gas, set a car or door alight

Needs an item
Start
/arson
Needs
Gas can · 5L of gas · lighter
When
At least 2 fire/EMS on duty
Cooldown
10 minutes

The nearest car or building door catches fire. Buy gas cans at gas stations.

Warning

The fire station gets a call-out. Gas traces stay on the ground, and investigators find the cause. Gas stays on your hands for 30 minutes and shows in police tests.

Graffiti

Spray a tag on the wall you face

Needs an item
Start
/graffiti window · direct /graffiti color tag
Needs
Spray can · 2 for a big tag
Options
8 colors · 3 sizes · 3 opacities · up to 24 characters

Tags can’t overlap others, and each person has a tag limit. A tag stays until painted over. Police on duty or admins can remove it.

Covering CCTV

Spray over a nearby CCTV camera

Needs an item
Start
/spraycam
Needs
1 spray can · close to the lens

While covered, that camera records nothing. Shooting a camera turns it off for a while. Police on duty or the owner wipe it with /cleancam.

Gloves

Wear gloves to leave no prints

Solo
Start
/gloves · same command to take off
Effect
No prints on gun grips, car trunks or crime scenes

Tool marks stay even with gloves. Logging off takes the gloves off.

Wiping surfaces

Wipe a gun grip or a car trunk

Solo
Start
/wipesurface
Target
The grip of the gun in your hand · outside of a nearby car trunk

With several targets, you get a list. Use the command it shows as is.

Bleach

Clear blood, prints and dropped items nearby

Needs an item
Start
/bleach
Needs
1 bottle of bleach
Range
3m

Warning

Tool marks stay. The cleaned spot leaves a trace for 6 hours that forensics picks up.

Blood and casings

Wipe blood nearby, pick up your casings

Solo
Blood
/cleanblood
Casings
/sweepcasings · yours only

Casings and blood show on the ground for anyone to see. Casings from other people’s shots stay.

Washing hands

Wash off gunshot residue at water or a sink

Solo
Start
/washhands
Where
Sink · waterside

Firing a gun leaves residue on your hands for 30 minutes. Changing clothes also clears it.

Mask

Hide your name, look like a stranger

Solo
Start
/mask · same command to take off
Needs
A mask saved in your wardrobe
Looks
/maskdetails description · clear /maskdetails clear

Your name changes to a temporary one starting with mask_. CCTV records a masked person.

Police response

They follow alarms, witnesses, forensics, CCTV

Reports
911 lines and dispatch calls to police on duty
Evidence
Prints · tool marks · blood · casings · CCTV
Records
Arrest warrants · trials · fines

There are no wanted levels. Each crime alerts at once or by chance. People who saw it nearby get a witness note. CCTV footage lasts only a few hours and doesn’t read every plate.

Prison life

Serve time, cut it with work and exercise

Status
/prison · time left /prisontime
Stash
/stash
Visits
/visits
Lawyer
/calllawyer
Ankle monitor
/probation

Time only counts down while you’re online. Working or exercising inside cuts it bit by bit, up to a limit. Items in your cell stash stay after release.

Organized crime

Making, laundering, chopping: orgs only

Faction

Making lockpicks and fake plates, cooking drugs, laundering money, chopping cars, assembling guns, making ammo, smuggling and buying stolen goods are for approved crime organizations only.

Marked bills, stolen goods and materials you get alone end up traded with an organization. Starting one and its stages are in the Crime organization role guide.