Role guides
Everything you can do, from the police to crime families
You start with two pairs of cuffs and a patrol car. Take calls, pull people over, investigate.
Duty and gear10
- Going on dutyPolice tools open only on duty
- Locker loadoutsDuty, uniform and loadouts in one window
- Locker wardrobeChange clothes free at the locker
- UniformChange into a uniform your leader saved
- ArmoryPolice guns and government-issue ammo
- Carrying cuffsCuffs are counted. Each use takes one
- Vehicle lockerGun rack and duty gear in the trunk
- Showing your badgeShow who you are to someone within 3m
- Blank roundsSwitch to blanks for training and events
- Who’s on dutyHow many are on duty, per agency
Patrol and vehicles7
- Patrol carsTake out and park agency vehicles
- Lights and sirenShift+E lights, Shift+R siren
- Speed radarClock cars ahead and behind, lock speed
- Plate reader (ALPR)Reads plates, flags wanted vehicles
- Traffic stopSignal the driver ahead to pull over
- Helicopter cameraThermal camera and searchlight
- Police droneFly a camera drone, watch from above
Dispatch and radio10
- Call alerts911 calls pop up as cards; K to respond
- Unit sign-onSet your callsign and unit status
- Dispatch boardCalls, units, BOLOs, stolen cars on one screen
- Panic and backupSend an urgent call to your location
- RadioPolice frequencies work only on duty
- Inter-agency radioOne channel all agencies share
- MegaphoneSpeak loud to everyone within 80m
- Agency broadcastsLocal PA and server-wide notices
- Agency hotlineTake civilian inquiries, call back
- Shots and crime alertsGunshots, robberies, alarms come in on their own
Stops and arrests9
- Target menuLeft Alt to act on people and cars
- CuffingCuffs or flex cuffs on someone within 3m
- Frisk and seizeSee and seize a cuffed person’s items
- Consent searchSee items without cuffs, with consent
- DraggingWalk a cuffed person along with you
- Into the carSeat a cuffed person in the back
- JailingSet the sentence and charge at booking
- ReleaseLet an inmate out early
- TackleKnock down the person ahead while running
Traffic enforcement12
- Parking ticketA $25–$500 ticket on a parked car
- Vehicle fineA fine on the car; the owner pays with /fines
- On-the-spot finePick violations in the MDC, issue at once
- ImpoundSend a nearby private car to the lot
- Taking a licenseSuspend a license on the spot
- License and ID checkThe card shown and whether the photo matches
- Vehicle lookupReal plate, owner, stolen, fake plates
- Vehicle searchSeize illegal items from the trunk
- Recovering stolen carsClear the stolen flag, see the tracker
- Spike stripsLay them on the road to pop tires
- Road controlCones, barriers, flares, work lights
- Police tapeEach post links to the last one
MDC terminal9
- Opening the MDCLookups, reports, warrants, dispatch in one
- Person lookupLicenses, vehicles, guns, record, warrants
- ReportsWrite incident, arrest, traffic reports
- WarrantsRequest and review arrest/search warrants
- BOLOPut out an alert for a person or vehicle
- Stolen flagMark a vehicle record stolen, or clear it
- Fine appealsHandle appeals civilians file
- Firearm traceOwner and history by serial
- Fleet locationsWhere agency cars are, who took them
Investigation and forensics14
- Blood and DNACollect blood, match it to DNA
- Shell casingsFind and collect casings nearby
- FingerprintsSend prints, tool marks, traces to the lab
- BallisticsCompare casings, and casings to a gun
- Tool matchMatch tool marks to a suspect’s tools
- Gunshot residue testWhether their hands fired a gun
- Evidence bagsBags, seals, cases, evidence lockers
- Serial restoreBring back a filed-off gun serial
- Alcohol and drug testsCheck blood alcohol and drugs
- Phone traceA phone’s location by cell tower range
- City CCTVCity cameras live and recorded
- Footage requestsAsk shop and home owners for footage
- Witness tipsBuy tips that witnesses sell
- Examining a buildingBuilding description and storage summary
Raids and special ops4
Justice and records2
Going on duty
Police tools open only on duty
- Start
/fduty· type it again to end- Needs
- Police faction member · rank with duty rights
- Where
- Anywhere
- Issued
- At least 2 cuffs when you go on duty
Colleagues on duty get a notice when you start. Duty in another faction ends on its own.
Locker loadouts
Duty, uniform and loadouts in one window
- Start
Eat a locker point- Needs
- Faction member · within 2.5m of the point
- Taking a loadout
- On duty · only loadouts open to your rank and division
Eat the lockerGo on duty
Pick a uniform
Pick a loadout, take it
The locker list and distances are in the Locker tab of /fmenu.
Locker wardrobe
Change clothes free at the locker
- Start
/fmenuLocker → Wardrobe button in the point details- Needs
- Faction member · next to a locker point
- Cost
- None
Uniform
Change into a uniform your leader saved
- List
/uniform- Put on
/uniform number- Take off
/uniform off· back to your own clothes- Needs
- On duty · not in jail
On duty, /outfit has its own list of your work outfits for this agency.
Armory
Police guns and government-issue ammo
- Start
- Locker
E→ Loadouts - Needs
- On duty · picking single items needs armory rights
- Guns
- Only what is in a loadout your leader made
- Check
F2equipment tab
Warning
Police guns and government ammo cannot be dropped or handed over, and are taken back when duty ends.
Carrying cuffs
Cuffs are counted. Each use takes one
- Your count
/mycuffs- Take · return
/takecuff [flex]·/putcuff [flex]· at a locker or by a patrol car- Hand over
/givecuff playerID [flex]· officer on duty within 3m- Max
- 4 cuffs · 6 flex cuffs
Cuffs come back when you uncuff. Flex cuffs are cut and gone.
Vehicle locker
Gun rack and duty gear in the trunk
- Start
Left Alton the car → Locker · or/locker- Needs
- On duty with the car’s agency · next to the car
- Patrol car
- Shotgun, rifle, cones, barriers, spikes, police tape, work light, gloves, first aid kit, evidence bags, flares
- Restock
/lockerrestock· near an agency garage or locker
Road gear like cones and spikes comes out of this locker. Picked up, it goes back in.
Showing your badge
Show who you are to someone within 3m
- Start
/showbadge [playerID]· orLeft Alton a person → Show badge- Needs
- On duty · within 3m
Blank rounds
Switch to blanks for training and events
- Start
/blanks· type it again to turn off- Needs
- Police on duty · not in jail
Who’s on duty
How many are on duty, per agency
- Start
/onduty- Needs
- Anyone
Patrol cars
Take out and park agency vehicles
- Start
/fspawn· or the Vehicles tab of/fmenu- Needs
- Faction vehicle rights
- Garage
- Lot behind Mission Row
Without the rights, nobody can start an agency car.
Lights and siren
Shift+E lights, Shift+R siren
- Lights
Shift+E- Lights and siren
Shift+R- Horn
E- Needs
- Driver’s seat of an emergency vehicle
Press the same key again while on to turn everything off.
Speed radar
Clock cars ahead and behind, lock speed
- On · off
F5- Lock speed
Page Down- Needs
- Police on duty · in a car
- Unit
- km/h
Plate reader (ALPR)
Reads plates, flags wanted vehicles
- On · off
Page Up- MDC lookup
F9- Alerts
- Stolen, BOLO, owner warrant, expired registration, unpaid fines, theft alarm
- Needs
- Police on duty · MDC lookup rights
F9 opens the MDC traffic screen with the radar speed and speed limit filled in.
Traffic stop
Signal the driver ahead to pull over
- Key
N- Needs
- A car locked on radar or read by ALPR · player driver
- Driver gets
- A chime and a pull-over notice
Helicopter camera
Thermal camera and searchlight
- Start
/helicaminside a helicopter- Controls
- Mouse to look · wheel to zoom · left click searchlight · right click view mode
- Off
Backspace- Needs
- Police or fire/EMS on duty
The default fleet has no helicopter.
Police drone
Fly a camera drone, watch from above
- Start · land
/drone· or land withBackspace- Controls
WASDmove ·Spaceup ·Ctrldown ·Shiftfaster- Needs
- Police on duty
Call alerts
911 calls pop up as cards; K to respond
- Accept · route
K- Needs
- CAD lookup rights · responding needs unit dispatch rights
- Types
- 911 emergency · 991 police non-emergency · 311 non-emergency
Unit sign-on
Set your callsign and unit status
- Sign on
/pduty [callsign]- Status
/unitstatus available|code6|code7|unavailable- Location
/unitlocation [location]- Respond
/responding
Unit types: patrol, traffic, K-9, investigations, air, supervisor, command. You can invite colleagues to your unit.
Dispatch board
Calls, units, BOLOs, stolen cars on one screen
- Start
/dispatch·/pcad· or the MDC Dispatch tab- Call list
/niners- Needs
- CAD lookup rights
Pick a call
Respond
On scene
Create a report or attach to an existing one
Close the call
Panic and backup
Send an urgent call to your location
- Panic
/panic· all agencies- Backup
/backup [reason]· your agency ·/backupleopolice ·/backupemergencyall agencies- Cooldown
- 30 seconds
Radio
Police frequencies work only on duty
- Settings
/radio- Frequency
/setfrequency slot frequency- Transmit
/r text·/r1~/r19· add low for quiet- Police band
- LSPD 9120~9199 · police and EMS joint 9110~9119
You need a radio. The police band stops sending and receiving when duty ends.
Inter-agency radio
One channel all agencies share
- Transmit
/dep text· quiet/deplow text- Who hears
- Police, fire, EMS on duty and City Hall staff
- Frequency
- None to set
Megaphone
Speak loud to everyone within 80m
- Start
/megaphone text- Range
- 80m
- Needs
- Police or EMS on duty
Agency broadcasts
Local PA and server-wide notices
- Local PA
/pa text· 60m- Server notice
/govannounce text·/policebroadcast- Notice needs
- Leader or broadcast rights · once a minute per agency
Agency hotline
Take civilian inquiries, call back
- Civilians
- Phone Services app ·
/phonedirectory - Police
- Check and call back in
/fmenu - Needs
- Agency inquiry view and handling rights
Shots and crime alerts
Gunshots, robberies, alarms come in on their own
- Gunshots: when you are nearby, the chat tells you how many shots were heard.
- Robberies, ATMs, break-ins, car alarms, tire theft: come in as CAD calls.
- Lockpicking, robbery and break-ins only work when enough police are on duty.
Cuffing
Cuffs or flex cuffs on someone within 3m
- Cuffs
/cuff playerID- Flex cuffs
/flexcuff playerID- Uncuff
/uncuff playerID- Needs
- On duty · cuff and jail rights · within 3m · cuffs on you
Frisk and seize
See and seize a cuffed person’s items
- Start
/frisk playerID- Needs
- On duty · search and seize rights · target cuffed · within 3m
- Seize to
- Your inventory or an evidence bag
Consent search
See items without cuffs, with consent
- Ask
/frisk request playerID- They accept
/acceptfrisk requesterID- They decline
/frisk decline requesterID- Valid
- Within 3m · 2 minutes
A consent search is look only. To seize, cuff them first and use /frisk.
Dragging
Walk a cuffed person along with you
- Start · let go
/drag playerID- Needs
- Police on duty · target cuffed
Into the car
Seat a cuffed person in the back
- Put in
/putinvehicle playerID seat- Take out
/removevehicle playerID- Needs
- Cuffed: no consent needed · otherwise they accept
Jailing
Set the sentence and charge at booking
- Jail at once
/arrest playerID minutes reason- Booking window
/arrest playerID- Where
- Mission Row detention booking desk
- Needs
- Cuff and jail rights · target cuffed · treatment done
Cuff them
Take them to booking
Enter sentence and charge with
/arrestBook
They go to a cell
Each detention facility has a maximum sentence. Time only counts down while the inmate is online.
Release
Let an inmate out early
- Start
/release playerID [reason]- Needs
- Cuff and jail rights · within 3m
- Check inmates
/prisontime·/prison
Tackle
Knock down the person ahead while running
- Start
/tacklewhile running- Needs
- Anyone · has a cooldown
Parking ticket
A $25–$500 ticket on a parked car
- Start
/ticket plate amount reason- Amount
- $25~$500 · whole dollars
- Needs
- On duty · fine rights · near the car
If an impounded car has over $250 in unpaid tickets, the owner pays those before getting it back.
Vehicle fine
A fine on the car; the owner pays with /fines
- Issue
/vfine plate amount reason- Cancel
/takefine plate [number]· without a number, the latest- Needs
- Fine rights · within 5m of the car
Fines follow the plate. They stay when the owner changes, and a car with long-overdue fines cannot be sold.
On-the-spot fine
Pick violations in the MDC, issue at once
- Start
F9· or MDC → Issue fine- Needs
- Fine rights
- They pay
/fines
Impound
Send a nearby private car to the lot
- Start
/impound reason· private car within 5m- Needs
- On duty · fine rights
- Owner pays
- $250 + $50 a day · up to $1,000
- Pick up at
- Davis Impound Lot ·
/impound
Taking a license
Suspend a license on the spot
- License
/takelicense playerID license reason- Driver’s license
/takedriverlicense playerID reason- Needs
- On duty · next to them
The issuing agency restores it.
License and ID check
The card shown and whether the photo matches
- Civilian
/sdl officerID·/showid· vehicle/vinfo- See again
/viewlicense- Photo
- A mask means no match
Vehicle lookup
Real plate, owner, stolen, fake plates
- Lookup
/vinspect·/videntity·/vdocuments- Remove fake plate
/inspectplate- Needs
- Police on duty · within 5m of the car
Vehicle search
Seize illegal items from the trunk
- Start
/vsecuritysearch- Needs
- On duty · search and seize rights · within 5m of the car
Recovering stolen cars
Clear the stolen flag, see the tracker
- Recover
/vrecover· within 5m of the car- Clear by plate
/reportplatefound plate- Tracker location
/trackcar plate· reported-stolen cars only
Spike strips
Lay them on the road to pop tires
- Place
/spike·/placespike- Pick up
/removespike- Stock
- Your gear or your agency’s vehicle locker within 30m
- Lasts
- 10 minutes
Road control
Cones, barriers, flares, work lights
- Place
/roadblock [cone|barrier|sign]·/cone·/flare·/worklight- Nearby list
/roadblocks- Pick up
/roadblockdel- Lasts
- 30 minutes · flares 10 minutes
Flares are gone once they burn out. The rest goes back to the car locker when picked up.
Police tape
Each post links to the last one
- Place
/tape·/policeline- Pick up
/roadblockdel- Lasts
- 30 minutes
Opening the MDC
Lookups, reports, warrants, dispatch in one
- Start
/mdc·/mdt- Needs
- On duty · MDC lookup rights
- Search
- Name, plate, gun serial
- Language
- Screen in English · text you enter is translated to your language
Person lookup
Licenses, vehicles, guns, record, warrants
- Start
- MDC search → Persons
- Photo
- Only when they are nearby
- Needs
- MDC lookup rights
Reports
Write incident, arrest, traffic reports
- Start
- MDC Reports → Write report · or Create report from a CAD call
- Types
- Incident · Arrest · Traffic
- Needs
- MDC records rights
Warrants
Request and review arrest/search warrants
- Request
- Person record → Request warrant · MDC records rights
- Review
- Warrant review rights
- Types
- Arrest · Search · 1~30 days
Sentences from court convictions also come in as arrest warrants. Police serve them in the MDC.
BOLO
Put out an alert for a person or vehicle
- Start
- MDC → New BOLO
- Types
- Person · Vehicle · Other
- Needs
- MDC records rights
- End
- Found · Close
A vehicle BOLO alerts when ALPR reads the plate.
Stolen flag
Mark a vehicle record stolen, or clear it
- Start
- MDC vehicle record → Report stolen · Clear stolen
- Needs
- MDC records rights
- Owner report
/reportstolen plate reason
Fine appeals
Handle appeals civilians file
- Start
- MDC → Appeals
- Needs
- MDC lookup and fine rights
- Void a fine
- Fines tab → Void
Firearm trace
Owner and history by serial
- Start
- Serial in the MDC search box
- History
- Issued, transferred, stored, returned, serial filed off and restored
Fleet locations
Where agency cars are, who took them
- Start
- MDC → Fleet tab
- Info
- Plate, model, driving/parked/stored, who took it out
- Route
- GPS button
Blood and DNA
Collect blood, match it to DNA
- Collect
Eat the red markers you see on duty- Register DNA
/dnaswab [playerID]· a cuffed person or yourself- Match
/dnalab
DNA shows a name only if that person’s profile is on file. Results take time.
Shell casings
Find and collect casings nearby
- Find
/casing· map markers and a list- Collect
/pickupcasing- Clear
/deletecasings
Fingerprints
Send prints, tool marks, traces to the lab
- Collect
/dust· surroundings and the car next to you- Results
/lab- Print results
- 1~3 candidates
Ballistics
Compare casings, and casings to a gun
- Compare casings
/ballistics casingID casingID- Test fire
/testfire slot· agency HQ forensic lab- Results
/lab
Tool match
Match tool marks to a suspect’s tools
- Start
/labtool labID playerID- Needs
- Target cuffed
Gunshot residue test
Whether their hands fired a gun
- Test
/gsrtest playerID- Needs
- Target cuffed, or 2 minutes of consent with
/gsrconsent - Result
- The kit sometimes misses
Evidence bags
Bags, seals, cases, evidence lockers
- Start
/eb- Needs
- Evidence view, submit and withdraw rights
- Locker
- Locker points
Issue a bag
Put seized items in
Label and seal
Create a case
Submit to the locker
Serial restore
Bring back a filed-off gun serial
- Start
/restoreserial gunSlot- Where
- Your agency HQ
- Needs
- Evidence view or submit rights · carrying the gun
Alcohol and drug tests
Check blood alcohol and drugs
- Alcohol
/breathalyzer playerID·/checkalcohol- Drugs
/drugtest playerID- Limit
- Blood alcohol 0.08
- Needs
- On duty · within 3m · they see the result too
Prescribed drugs show as (Rx) in the result.
Phone trace
A phone’s location by cell tower range
- Start
/trackphone number- End
/untrack- Grounds
- A valid warrant for the holder, or a 911 call from that number in the last 30 minutes
- Range
- 120m circle · 3 minutes
Phones that are off, indoors or not carried give no signal.
City CCTV
City cameras live and recorded
- List
/cctv· nearest camera/cctvnear- View
/viewcctv cameraID- Wipe a covered lens
/cleancam- Exit
F4
Footage requests
Ask shop and home owners for footage
- Request
/requestfootage businessID time reason- Owner answers
/footage accept number·/footage decline number- If accepted
- Attached to the MDC report
Witness tips
Buy tips that witnesses sell
- Buy
/tips buy- Needs
- On duty · witness within 5m
- Weight
- Not evidence · not linked to the MDC
Examining a building
Building description and storage summary
- Start
/pexamineinside a building- Needs
- Police on duty
HQ raid
Seize a crime org’s HQ storage
- Start
/searchhqin front of the HQ- Needs
- Search and seize rights · a search warrant on a member or intel
- Cooldown
- Same org once every 24 hours
Lab raid
Shut a drug lab for 72 hours
- Start
/raidlabnear the lab- Needs
- Search and seize rights
- Result
- Closed for 72 hours
K-9
Search, track and take down with a dog
- Commands
/k9 call|dismiss|follow|stay|seat|search [id]|track [id]|attack [id]- Quick menu
/k9menu· shortcut in key settings- Needs
- On duty · K-9 handler rights
- Detects
- Drugs · guns with serials
Call with
/k9 callMove with
follow,staysearcha person, car or room/k9 dismisswhen done
Removing graffiti
Clean off the nearest tag
- Start
/removegraffiti- Needs
- 1 cleaner
- Also
- Police on duty
Ankle monitor
Track people on probation or parole
- Fit
/anklemonitor playerID duration reason· 1 hour~14 days- Remove
/removeanklemonitor playerID- Location
/parolemonitor- Needs
- Cuff and jail rights · within 3m
The wearer sees time left with /probation.
Court and lawyers
Sentences, calling lawyers, visits
- Convictions: fines go to
/fines, sentences come into the MDC as arrest warrants. - Lawyers:
/listlawyers, call one with/calllawyer [reason]. - Inmates: visit requests
/visits, cell stash/stash. - Public court records:
/court.